Welcome to the Belgium2210 site.
Belgium2210 is a group of game enthusiasts, with a big preference for Risk 2210 A.D.
Years ago, this site was created as overview for players and to organize tournaments. One of the highlights was the European championship RISK 2210 A.D. in Eindhoven (Netherlands).
In 2006 we decided to stop the online activities of Belgium2210.
Since a while the 'Risk 2210 A.D. virus' started to act up again with Ralph, and we decided to revive the website with a new look.
Here you can find our comprehensive FAQ, explanations about expansions and links to other enthusiasts.
Have Fun !
What is Risk 2210 A.D.?
Risk 2210 A.D. is an Avalon Hill Games boardgame for 2 to 5 players. It's a variant for 'classic' Risk, like the Lord of the Rings version. Recommended age is 10+.
The designers are Rob Daviau (who also designed Axis and Allies: Pacific, Buffy TVS:The Game and a few Star Wars Games (like The Queen's Gambit)) and Craig Van Ness (who designed a.o. Stratego: Legends, Buffy and Roller Coaster tycoon).
Geographically, the map is almost the same as in classic Risk. There are still 42 territories, with (partially) different names however. E.g. Southern Europe is now Imperial Balkania.
Also, some connections were removed. But still recognizable if you're used to Classic Risk.
At the left you can see Egypt only has a connection to the Middle East.
New however are the water territories (13 in total). These are divided in colonies (like continents on land).
You can also get bonuses here.
Moon exploration is also possible.
Just place a space station, hire a Space Commander and go where (almost) no man has gone before.
It's important to understand these territories can be alternative ways to reach other territories.
Each game is different. This due to the so-called Devastation Markers.
These are placed randomly on the board and represent impassable nuclear wastelands.
A big change are the Commanders (Land, Naval, Space, Nuclear and Diplomat). These have special functions.
Primary they're better soldiers, because you can use 8-sided dice instead of 6-sided (depending on the Commander).
The Space and Naval Commander also allow movement to and from water and lunar territories.
More important however, you can buy command cards using these Commanders.
These cards have a big effect on the game. The cards are grouped by theme (e.g. nuclear cards have a more destructive effect). Deciding which cards to buy is crucial for the end result (certainly since you can only buy 4 per turn).
Energy also has a very big strategic importance.
You use it to buy (and play) command cards, to buy space stations, to hire commanders. and to bid for turn order in a round.
If you spend to much energy bidding, you might not be able to buy or play cards...
The last crucial change is the 5 round limit in RISK 2210 A.D. 5 rounds to attack and conquer. The player with most territories (and bonussses) at the end wins the game...
This FAQ is composed from official Avalon-Hill FAQ, RISK 2210 A.D. newsgroups and answers from Rob Daviau, Craig Van Ness and Wizards of the Coast on some mails from Belgium 2210.
In any situations where the rules are unclear or ambiguous, it is recommended discussing it with your group and deciding among yourselves how to best interpret the situation to ensure that you can continue playing and having fun.
Links and downloads